Starbreeze Entertainment and The Gang have announced the arrival of “Out of Sight,” a unique and spine-chilling narrative adventure. It is now available on Steam, Epic Games Store, PlayStation 5, Xbox Series X|S, and will be coming to Nintendo Switch this June.
For those brave souls who want to have a go at it in virtual reality, “Out of Sight VR,” developed by Flat2VR, is also launching today on Steam VR. Meta Quest and PlayStation VR2 versions are coming soon.
In “Out of Sight,” players take on the role of Sophie, a young girl with blindness who navigates a haunted mansion with the help of her beloved teddy bear. Having regained sight through Teddy, Sophie’s survival means relying on instinct, sound, and Teddy’s guidance to uncover the secrets lurking in the dark.
Presented in a unique second-person perspective, players will guide both Sophie and Teddy through an unsettling world full of mystery, illusion, and danger, in an effort to help Sophie escape.
“What started as a student project has grown into something far bigger than we ever imagined,” offers Anna Erlandsson, Media and Community Lead at The Gang. “We’re incredibly proud to share Out of Sight with the world – a deeply personal, eerie, and emotionally resonant game that invites players to see things differently. Watching Sophie and Teddy’s story come to life has been a joy, and we can’t wait for players to experience it for themselves.”
“Out of Sight” originated as a final exam project, developed by a small team of students at Sweden’s Futuregames academy. What began as a short prototype – born out of a desire to explore bold, unconventional storytelling – lingered in the minds of those who played it. Over time, the idea grew into a full-fledged game, driven by a deep belief in the power of perspective and innovation in game design.
“I still remember the first time I saw the prototype – it was short, raw, and absolutely unforgettable,” adds Andrรฉ Persson, CMO at Starbreeze. “We fell in love with the team’s creative vision and the emotional impact of their second-person concept. Out of Sight is the kind of project that reminds us why we love games: it’s inventive, personal, and made with heart. We knew we had to help bring it to life.”